Siren: Blood Curse Review - IGN (2025)

Like it or not, the survival horror genre has grown quite stale over the past few years. Players fight through hordes of monsters and bosses to eventually reach an ending, typically found within predictable areas with only a few jumps or suspenseful moments added. In fact, many of the characters within these titles are either more than capable of dealing with the supernatural situations at hand or frequently have more than enough items on hand that can be used as deadly tools. But take a group of normal people into a disturbing situation they have no control over, toss in a malevolent and relentless group of monsters, and mix in some mysterious time and plot reversals and you have Siren: Blood Curse, the recent retelling of the original title released on the PS2 four years ago. Including a new cast of characters, improved graphical engine and episodic content system, Blood Curse is an experiment in both gaming and horror. But does it manage to deliver the thrills and chills, or is it a bland experience waiting to be deleted?
The initial premise of Blood Curse is rather straightforward: an American TV crew for a paranormal exposé show travels to the mountains of Japan looking for the remains of Hanuda Village, a location rumored to have disappeared in a mudslide in 1976. The village is particularly notable for the crew of the show because it supposedly had a history of human sacrifice rituals and other occult situations. However, as the crew slowly approaches the supposed location of the town, they overhear screams and stumble upon a ceremony full of disturbing images, including people being killed. But that's the least of their worries, as they find themselves chased down by a number of figures that appear to be human but turn out to be anything but. Thus begins a nightmare that covers two days of terror for the crew and other people that happen to be in the nearby vicinity, including a high school student that's hiking through the mountains at the same time as the TV crew.

Unlike traditional survival horror titles, Blood Curse doesn't follow a conventional plot structure from point A to B. Instead, Blood Curse, akin to the original Siren, changes back and forth between different characters, focusing on what their individual situation happens to be as they try to survive the streets and surroundings of Hanuda. For the most part, every one of the usable characters in the game has similar control mechanics, such as attacking with the Square button, crouching with the Circle button or being able to strafe by holding down the L1 button. Similarly, they can use the directional pad to turn a flashlight on or off by pressing up on the D-pad, yell to other characters by hitting right on the D-pad, or set flares or traps by hitting down on the D-pad.

However, perhaps the most important ability that the characters will have available to them is the ability to perform what's known as sight jacking, where you literally view the world from the viewpoint of either another human being or one of the monstrous villagers known as Shibito. By holding down L2, players go into a trance where they hone in on anyone in the immediate vicinity. By tapping L1 or R1, you can change from one to another, allowing you to see what they see and where they are. Even better, you can lock these perspectives in, assigning each one to a face button so you can quickly switch back and forth between them. This is particularly useful when you're in the middle of trying to sneak around specific areas and are trying to avoid being picked apart by the Shibito.

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The Shibito are unlike monsters that you may have seen in other survival horror games. They're not like zombies that you can easily kill with a shot to the head nor do they get cleared out by moving from one area to another. You can attempt to kill them, but they'll get back up after a few minutes and chase you again as long as you're within eye sight. To give you a little breathing room, you need to get your hands on weapons of any kind, which range from sake bottles and wrenches to crowbars and axes. There are 50 different weapons at your disposal including firearms, and each one of them has different effectiveness ratings ranging from subpar to excellent in how well they eliminate Shibito. However, just because you have a subpar weapon doesn't mean that you're out of luck. By sneaking up on an unsuspecting monster, you can trigger a "finishing move" that knocks the creature out for much more time, making it a bit easier to move through each level and accomplish the various subgoals and goals for that particular chapter.

Speaking of chapters, gameplay within Blood Curse is broken into a mix of introductory sequences, gameplay chapters and cutscenes, all wrapped up with a trailer for the next episode. This is a great way to get a bite sized scare as you make your way through the complex and at times convoluted story, but it's a double-edged sword as far as the first episode pack is concerned. See, Episodes 1 and 2 are so unbelievably short, it almost makes you wonder whether the game is actually worth the gameplay. In particular, the first episode is one of the largest downloads of the 12 and yet is essentially more like a teaser. Players are introduced to the college student, Howard, who is forced to escape and eventually kill a monster that looks like a police officer. Essentially, the first episode teaches the basics of the game, including how to hide, pick up objects and weapons, and fight with combos and power strikes.

Episode 2 is significantly longer, and introduces players to a bunch of new characters. Sam, a professor, and his ex-wife, Melissa (who's the reporter for the news crew), actively search a mining facility for their little girl Bella, who's been lost during the confusion of the ceremony. Episode 2 also returns to Howard, who discovers a strange woman calling herself Amana, who attempts to take care of him while mentioning his "gift." While you discover that this relates to sight jacking, and even learn some of the basics of this ability (which will serve you extremely well throughout the title), you also discover the tedious nature of the game's escort missions, of which there are several. Unfortunately, during these sequences, your "wards" won't really lift a finger, even if they're being attacked, so you'll need to constantly keep an eye out for them so they don't get killed. This leads to a higher focus on combat in these earlier stages, making it seem as though the entire game is combat-based with chapters that can be completed in 15 minutes or less with the right tools.

It's only when you get into Episode 3 that you start to truly get a sense of the tension and suspense that SCE Studios Japan was looking for, which is the prominent feature with Siren. The title is designed to ramp up the anxiety and claustrophobia that you feel within this village, and Episode 3 starts to showcase this, brilliantly. Players start by taking over Bella, who's trapped in a derelict hospital infested by Shibito. What makes her chapter so terrifying is that because she's a young child, she's not able to defend herself against the monsters like the adults do. This demands a stealthier approach to every stage, as you have to sneak past Shibito as they patrol the hallways. This added focus on stealth extends the gameplay significantly, because speedily moving through stages will quickly get you killed.

Episode 3 also develops the gameplay much more, as players are presented with a lot more sub-goals and goals within a chapter. Fortunately, not every sub-goal needs to be accomplished, although it does help you succeed in your tasks. What's more, they aren't the simple "pick up item X and bash monster Y into ground" tasks. While the excellent segment of play with Bella is somewhat counterbalanced by another predictably boring escort mission, it does wind up highlighting that this title is much more complex than you might initially think. In fact, Episode 3 winds up overcoming the weaker elements of Episode 4, which lets you simply blast your way through a village and eventually break into a family's home to escape monsters.

Now, while the presentation for the first pack of episodes was an issue because it highlighted the brevity of each chapter, the smaller segments work perfectly for the second pack. Part of this is because the pacing of each gameplay chapter is substantially longer, including many more sub-goals that can be completed. The other part of this is that each act closes with surprising twists that propel the story into the next act, building upon the momentum of the previous installment to make the plot much more intriguing.

Episode 5 starts out within the hospital grounds, as Melissa keeps looking for Bella and eventually has to track Sam and Seigo, a mysterious doctor with a shotgun while avoiding Shibito that are scattered throughout its floors. What works so well with this is that, while you have a character that can defend herself, she's also attacked by a completely new kind of monster. As a result of its speed and mobility, players will tend to focus much more on stealth and resort to attacks as a matter of self-defense rather than as a viable tactic. It also hosts a surprise that is truly unexpected, although its repercussions ripple through some future episodes.

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Episode 5 closes with Amana, the nun-like figure, as she tries to remember who she is while avoiding the monsters that inhabit town. Although this section does involve a significant amount of combat and stealth, this chapter does include some of the most tedious elements within the title. This includes loads of backtracking from one side of the town to the other, as well as one of the most annoying puzzle sequences within the game. It's poorly implemented and weakly designed, making this one of the weakest elements of Blood Curse. Fortunately, Episode 6 is a bit more intriguing, as you once again take over Howard and go through a multi-step process to eliminate a Shibito that's tracking you with a gun. Of course, it's not the only one you need to be worried about; you'll have to destroy the other monsters of the village and draw the beast out of hiding before you kill it. The game then transitions to Bella, who once again is forced to rely on stealth to reach the valley church before any Shibito find her. A number of twists and turns take place within this chapter, including one that's rather disturbing and one that drives the action forward to Episode 7.

Episode 7 is essentially Howard's act, as he dominates the action with is multi-staged missions. In this stage, the student stumbles into a nest of Shibito, and has to try to either destroy, evade or drive away a large number of monsters. This is easier than it sounds, especially because you'll be climbing through a series of shacks, connected rooms, and alleyways, all of which are excellent areas for ambushes from lots of monsters. The 8th and final act casts you as the cameraman, Sol, for the first time. His section within the game is a rather interesting one, particularly because he'll split his time between himself and Sam, both of whom need to act to help each other escape from their locations. The chapter comes to a close with a return back to Melissa and Bella, who have to escape from the hospital once again with the Shibito close on their heels.

The third and final episode pack works rather well, with a great sense of pacing for the story. It may not have the same breakneck tempo as the previous four episodes, but the manipulation of the story threads feels just as cohesive and compelling, primarily the largest jumps and surprises are saved for these chapters.

Episode 9 picks up where episode 8 left off, with a chase sequence for Bella and Melissa. The sequence here isn't terribly difficult -- in fact, it's one of those segments where your skills up to this point give you a definite advantage in the game, but it's the resolution of the Bella and Melissa section that impacts the rest of the game, and has giant effects on the gameplay.

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While Episode 9 comes to a close rather easily, thanks to Seigo and his skill with firearms, there is at least one moment in particular that will raise the hair on the back of your neck because of how twisted it is. Then again, that warped sensibility carries over to Episode 10, which traps Bella in a house filled with Shibito. While the layout of the house is familiar, the lack of weapons, plus the addition of a major plot twist, makes Bella's adventure here contribute to one of the most nerve-racking moments in the game. I don't want to spoil it, but I found myself screaming at the screen with my heart racing because I was sure I was going to get caught, and only barely escaped by the skin of my teeth. That's a well manipulated game mechanic, one which mentally stays with you as you move into the next section with Howard, as he goes through yet another escort mission. However, the fact that you're looking for specific objects to break adds a different wrinkle to this somewhat annoying mission type, which actually makes it a bit more enjoyable this time around.

Episode 11, keeps up this theme by turning a number of older elements on their head, including finding and destroying the Shibito brains that control the other monsters. While this is a concept that players have become accustomed to in the previous episode pack, these monsters are a bit trickier to find, so both Seigo and Howard in their respective sections will have a harder time escaping the creatures following them. Both have an additionally tricky time because while Seigo has to deal with one of the larger Maggot Shibitos, Howard has to protect and escort Bella through the Shibito Nest, which is no easy feat. However, the section is handled rather well, keeping an offsetting tone that carries over to Episode 12. Here, to use the colloquial term, all hell breaks loose. Players will engage in one of the most disturbing chase sequences in the game with Sam (complete with another hair raising escape), a showdown against a number of beasts, and a final climactic battle against two opponents. While the fight sequence at the end isn't terribly difficult, the wrap up of the story is pretty good, and you feel somewhat glad for one of the characters, who goes through a lot in the game and eventually emerges as with a new role that they gladly take on.

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While I've tried to stray away from delivering specific details about the plot or certain elements within that are key to the story, the delineation between what works and what doesn't is rather apparent between the three packs. Within the first pack, the balance within the game is radically shifted more towards combat than stealth or suspense, which doesn't make its episodes compelling. That's balanced out by the second pack, which is much more evenly distributed between stealth, action and goosebump-raising surprises, and supported by the final pack as well. While the emphasis on collecting items to add to the archive was somewhat lacking, completing the final episode pack will include a few elements that can make the task a bit more engaging than the previous ones. For one thing, players receive a result listing that allows you to see exactly how much time you've sunk into the game, as well as the difficulty level you played on, the fastest amount of time you've played the entire game, and even the number of times you managed to get knocked down. You can break this down by chapter or overall as well to see how your stats measure up. The true additions are challenges, which allow you to test how quickly you can make it through a chapter that you've previously beaten as well as three mini-games that are attached to the electronic game that you can find.

That aside, the visuals of Blood Curse are truly incredible for a downloadable game. Shown in 720p, characters are large and distinct, and the monsters are quite disturbing. While watching the villagers running around with blood streaming from their eyes and ears is freaky enough, watching a flying Shibito with wings from its back and eye sockets is even weirder. Plus, if you're looking for a truly strange experience, you'll want to hit the R3 button and experience the game from first person view, which can raise goosebumps on your arms as you hope that the next corner doesn't have a monster waiting for you. That being said, there are some issues, such as some environments not looking particularly incredible, especially with a flashlight shown on them. Part of this is probably tied to the artifacting and pixilation that takes place during some cut-scenes, which could be a direct result of the downloadable episodes in place of a disc. Camera angles can frequently leave much to be desired, because the default one won't show as much of the surroundings, while the more pulled out option restricts the turning radius of the camera. The same can be said for the moments when you sight jack, because the screen will be split in half to show the other perspective, which can frequently cut off the location of an incoming threat. One other minor issue is the fact that the in-game mini-map reveals practically everything. It points out goals, sub-goals and other items that players will exploit. Instead of discovering where some of these things are, you always know, making it much easier to determine where the goal is so you can make a bee-line for that objective.

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Fortunately, the sound department more than makes up for the game's visual issues, with plenty of spooky sounds and effects. While the voice acting of the actors is well done, it's the strange cry of the Shibito that will have you on the edge of your seat. Adding to the atmospheric nature of the game is a spooky score that reinforces the nightmarish situation that's engulfed the town of Hanuda. The mix of low chants, wails and strings is one of those musical tracks that grips your mind and won't let it go easily.

Verdict

As an experiment in both survival horror and episodic content, Siren: Blood Curse succeeds on a number of levels. While the first few levels were somewhat clunky, it managed to come together with an increasingly suspenseful set of chapters and cutscenes, frightening jumps and gameplay sequences that could keep you on the edge of your seat for at least a good 12-16 hours. As an episodic content experiment, it proved that the format can work well on the PSN, provided that quality gameplay and stories are presented on the system. If you're a horror fan, you'll enjoy the gameplay found within Blood Curse. Heed the Siren's call.

Siren: Blood Curse Review - IGN (2025)
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